
The AI Said It Was Done
Description
We asked the latest models of Claude and GPT to build a cyberpunk roguelike from scratch – a complete, playable browser game. Then we had them check their own work: play it, review the code, and evaluate if the game is ready for release. AI responded: done. Now it’s time to prove them wrong. Each team receives the same game and races to find what is broken, poorly designed, and what is missing – and propose appropriate changes for each find. During the hackathon, you will get access to our technology: a service that you plug into your agents to enrich them with new and different perspectives and ways of thinking. Integration is just two simple steps: create an account on our platform, and then add the MCP server to your tool (Claude Code, Cursor, Codex, etc.). To start, we will show you live how to use it – you don’t need to configure anything before the event. Each change is evaluated live on the solution map. The winner is not the team with the most changes, but the one that finds the widest range of them. Fixed bugs, architectural improvements, new mechanics, and game content: all of this counts in the race to prove that the game is not actually finished. ✨ Pizza and drinks at our expense ✨ If you are interested in programming with AI and want to learn how to get the most out of your agents, this event is for you. Regardless of whether you are just starting or already have your team of agents, you will definitely learn new techniques and workflows that you can implement into your daily setup. 17:30 – 18:00 ~ Introduction: We showcase the game, discuss the rules, and configure access to our service for each team. 18:00 – 21:00 ~ Hackathon: Play, find what doesn’t work or what is missing, fix it, push the commit. The only hard rule: after your change, the game must still work. Teams can see on the live map who is where in the race at all times. 21:00 – 22:00 ~ Summary: We evaluate the teams' results and announce the winner.
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