
AI for Games - ICML Social
Description
AI for Games Games have been a proving ground for AI since the earliest game-playing agents, and today they sit at an inflection point where techniques from research labs move directly into production pipelines and player experiences. This social brings together researchers and practitioners from academia and industry across three frontiers: in-game AI agents, interactive world models, and AI for game production. The program features in-depth talks and a moderated panel with audience Q&A, followed by a generous open-networking block to connect on your own terms. Whether you work on reinforcement learning, generative models, or large-scale world simulation — or are simply curious about applications — join us in Seoul to discuss where the field is heading and what remains unsolved. All are welcome. Featured Speakers Peter Stone — Sony AI Lukas Schäfer — Microsoft Research Jenny Seidenschwarz — Odyssey Minjae Kim — NC AI Jeongsoo Park — NVIDIA Topics And more. Program Rhythm Doors open at 7:00 PM, followed by opening remarks, five short talks, a moderated panel discussion, audience Q&A, and open networking.
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